Build analyzer
Dragonfire Update · 585e848Ten slots, each scaled at its own Item Power. Every number says where it came from and how confident it is; nothing here is invented, and anything the game data does not publish is shown raw with the reason.
Gear
Mount
Item Power is this item’s own ladder, before quality. A T8 Avalonian weapon at .1 is not the same Item Power as a T8 plate chest at .1.
Main hand
Empty
Off hand
Empty
Head
Empty
Chest
Empty
Shoes
Empty
Cape
Empty
Bag
Empty
Mount
Empty
Food
Empty
Potion
Empty
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Start with a slot
Add a weapon and the abilities it grants appear below, resolved at that weapon’s own Item Power — not at your build average, which is a display figure and never a scaling input.
What these numbers do not include
- Armour and magic resistance come only from slots with a non-zero armour share. gamedata.json states armor 1, transformation 1; 23 other slot classes (head, shoes and cape among them) have a share of 0, so their zeros in items.json are correct and these totals are complete, not a lower bound. [VERIFIED]
- Some off-hands carry a crowd-control-resistance share (shield 0.6, talisman 1.8, crystaltorch -1.2, transformation 1) while stating 0 in items.json. The dump does not publish what that share multiplies, so it is shown here and deliberately not folded into the total.
- Base character health is not in items.json. Health totals are the gear contribution only.
- Mitigation is unbuffed and reported per damage type. Defensive abilities and flat-resistance buffs are not folded in - one blended 'mitigation %' would be a lie in a fight.
- The dump does not record the Item Power a spell's numbers are quoted at, so every damage or healing figure moved to your build's IP is ESTIMATED. The curve is verified; the reference point is not.
- Health from gear is 0 in this dump for every piece except a few weapons: base character health is not in items.json. HP totals show gear contribution only.
- Mitigation is unbuffed and per damage type. Defensive abilities and flat-resistance buffs (which themselves scale with IP) are not folded in — a single blended 'mitigation %' would be a lie in a fight.
Assumptions behind these numbers
- Game data as of ao-bin-dumps 585e848.
- IP curve bases read per item class from gamedata.json's ItemPowerProgression (one-handed weapons scale ability power at 1.0825, two-handed at 1.0918).